UN:Me: An Psychological Thriller That Blends Survival Horror and Social Deduction Gameplay

The latest Day of the Devs online presentation unveiled a number of intriguing future games, but one in particular has seized the imagination: UN:Me. Created by Historia and Shueisha Games, this solo adventure seems to fuse together the oppressive atmosphere of a Silent Hill title with the paranoid deduction heart of Among Us.

"It's a distinctive game where a young woman harboring multiple personalities within her needs to flee from a maze of the psyche," states producer Yasukazu Kawai.

Stepping Into a Fractured Mind

In UN:Me, players take control of an unnamed heroine who appears to be of teenage years. Inside her reside four distinct personas, each with their own fears and motivations. These entities can take over spontaneously, unleashing their innermost phobias upon her suddenly.

Judging by showcased footage, much of the narrative unfolds within a eerie medical facility, though additional clips show the main character exploring a abandoned church.

An Environment of Individual Horror

"What makes you fearful of? What makes you uneasy?" asks creative lead Shun Sasaki. "Heights. Confined spaces. People in power. Things that seem trivial to others can trigger a deep instinct inside us. This game explores that idea — fears that are specific to every individual."

The central mechanic involves controlling the persona that emerges at any given time. However, these souls will switch against your will as you play. While exploring, every persona's fears become amplified and attack the girl one after another. When the soul changes, so does the particular terror the player experiences.

Eerie Visuals and a Fatal Decision

At first glance, UN:Me displays noticeable aesthetic parallels with the Silent Hill franchise. The hospital is populated by orderlies all sporting the same face, with unnervingly wide smiles. Figures in the lobby have enormous flowers where their necks are. Flowers are an ever-present element, juxtaposing organic elegance with unnatural horror.

Yet, UN:Me presents a singular mechanic. Players must determine which of the four souls inhabiting the heroine is the "real" one. "All four personas claims that the body belongs to them," notes a developer. "Throughout the game, you must determine who is real."

After a player have deduced a persona is an impostor, they are forced to destroy it. But, because every entity can lie or hide the truth, it is incredibly simple to make a mistake.

"Maybe you've already destroyed the real [soul] by your own actions," a voice suggests. "The last one remaining might be a fake. Either way, your choices are irreversible."

UN:Me does not yet have a confirmed release date, but it is can be follow on platforms.

Brian Davis
Brian Davis

A wildlife biologist with over a decade of experience studying sloths in Central America, passionate about conservation and education.